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| Home | Tips for Creating Certain Items It's taken forever to figure out how to actually build certain types of models. This is usually complicated by the fact that every "good" book or tutorial on modeling covers package specific directions. Nobody just gives a good indication of the procedure for building certain types of models, meaning that a person either has step by step directions designed for a specific package which they can't necesarilly apply to any other project; or they're floundering around with no clue how to start a given piece of work. Hopefully, this page will help others get a sense of possible construction steps and starting points. Good luck everyone! Amulets (And other thin items with a flat side) The Eye of Horus Amulet was fairly easy to start, but details made it difficult to texture and to form. To make something like this, the best procedure is to use a 2d drawing plane, and build it from curves. Draw it out using curves, close it into one single curved object, and adjust the points. Then use your extrusion tool to turn it 3-dimensional. This will leave you with a 3d outline of your object, and plenty of points around the permiter to use to add additional edges and faces for detail. Add additional edges where necessary, and extrude areas again, using small increments and a bevel tool to round the faces. (A bevel tool will extrude the selected faces, but round them at the same time.) This gives the piece a nice, sculpted or hand-made look that is often seen in old pottery and jewelry. Bracelets, Necklaces and Belts (And anything else made of small, repeating objects) While the Amethyst and Tiger Eye Anklet was very easy to make, this tip may not be as helpful to people as the other tips. This is because gameSpace has a tool that allows the user to create an array of objects from a single, textured sample. These objects are automatically grouped into a single object. Apologies if your package can't do this or something like it. This tip is especially useful for anything made of round beads or similar materials - especially if you have a great quantity covered by the same material. Make your first bead and texture it with your material. Then use an array creation tool, if you have one. Set it to radial (which creates a round shape of objects), and specify how many "beads" you want and how much of a circle you want them to comprise. (270 degrees was perfect for an open necklace, or something similar.) Once you create the array, you should have a semi-circle of multiple beads, all textured in the same material, and you should be able to manipulate them as one object. To add details, create other beads or accent pieces, place them along the piece as necessary, and then use a boolean tool that allows you to unite two objects. (gameSpace's tool is literally called "Object Union".) This welds the individual pieces into the array, and leaves you with a single jewelry object. Please note: Using an array to make an object means the program sees it as ONE PIECE. This means, once anything is welded into it, if you try to change the texture, it changes the texture of EVERYTHING. Be sure you texture the main piece by texturing the first object in the array, and that every accent you add which requires a separate texture, has it before you use a union tool to weld it into the object. Once those pieces are welded in, any material changes will affect all of it. All work is (C) Copyright 2007, Netjera, Gina-Marie Hammer and NetjerSoft. Please do not copy, or use images from this site without permission. |
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