Archive for the “In-House Development” CategoryAll game development on in-house material.
Apr
27
2010
Playing with MadelainePosted by admin in Daz|Studio, Hidden Motives, In-House Development
Apr
27
2010
Camera TroublesPosted by admin in Daz|Studio, Hidden Motives, In-House Development, Uncategorized
Apr
23
2010
Madelaine HargrovePosted by admin in Hidden Motives, In-House Development, UncategorizedSpent the last week terribly sick because of my fibro. Made me really nervous, but I got through it with a migraine, and about two days of sleep. Back at work now, with lots of news to report! First, site changes are a-happening! I’ve been working with a wonderful woman who’s revamping the site. She’s already put together mock-ups for the new homepage, and I’m SO excited about them! I can’t wait till they can go live! Second, still no word from DAZ about whether they liked the content pack, but I still have my fingers (and toes!) crossed. Prayers would be greatly appreciated. (As long as they’re not along the lines of, “Please let her gain 50 pounds.” *grin*) Finally, I do believe it’s time to introduce y’all to our Professor of Archaeology, Dr. Terrance C. Whittaker. He’s a tenured professor and works for the Lackemy Museum of Ancient History.
Mar
25
2010
More, Madelaine Please!Posted by admin in Hidden Motives, In-House Development, UncategorizedI know y’all have been DYING to see these – lol. I’m still working on the outfit. Having a lot of issues making the clothing work. But, here’s the infamous Madelaine morph that was giving me horror fits during the computer meltdown. And, with the beautiful Aoife Hair and Big Pouf Morph by AprilYSH. =D Here is the update on Madelaine Hargrove. I’ve aged her, started work on the hair, and dressed her. Upcoming changes: A blouse to go under that burlesque jacket. A possible color change, or many, to either make her wardrobe appear more sedate, and yet give her a slightly different look each day. A bun to go on the top of that hairdo (although you can’t see it under the hat, she won’t be wearing the hat all the time). Well, I WAS going to be posting her here, but I just discovered that for some reason, she doesn’t work in Daz 3. It keeps telling me it can’t find the content, even though the items are installed, and I’ve recreated the data files. I think it’s because DS2 on the laptop has a different directory content structure than the desktop. I don’t want to rebuild her, because I got her facial morph just perfect. I’ll have to export the facial morph as a .cr2 and then rebuild her on the desktop tomorrow. Meanwhile, I’ll render her from the laptop (eek) and then port the pictures here so I can post them tomorrow.
Mar
23
2010
Perspectives – Madelaine HargrovePosted by admin in Hidden Motives, In-House DevelopmentMore work on Madelaine Hargrove last night. She’s almost complete except for a couple of last-minute details. Will post images tomorrow because, as I mentioned in the previous post, I’m on the wrong computer to upload images to the server. XD Have a great night everyone! It’s funny what you learn, even after two years. Did any of *you* know that if you use Poser material/pose files (.pz2) files to apply materials inside Daz|Studio, that not all of the maps are loaded? *I* didn’t know that. For the last two years I’ve been fighting with dials. “Why doesn’t this metal look right?” “Why doesn’t this look like the promo?” I’ve even asked in the forums, to the tune of very helpful – but incorrect – people trying to tell me how to set the dials to fix the problem. And guess what? Not all the maps were loaded. Take, for example, my recent render of Madelaine Hargrove: Nice hair, huh? Well, how about this?
Much better, right? Since the original version of this hair was made for Poser, it was applying Poser materials, and doing so incorrectly. It had the proper diffuse and bump maps, but NO transparency map. Hence the “kludginess” of the original hair. I wish I’d known this months ago. Talk about saving me frustration! Lots going on over the last few weeks. The site seems to be back to its lovable, stable self, hooray! Meanwhile, I did the massive database project that’s been sitting for over two years. All the game assets have now been categorized, downloaded, backed up, and are in the process of being installed. I’ve been running some test concepts for the first scene, and some of the satellite locations. This concept is a possibility for Dr. Whittaker’s house.
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