There’s a lot to report since the last blog post. Obviously, we made it through the hurricane just fine, Gemstone Texture Pack sales are still going strong (thank you for your support!), and client work has been pouring in. Here’s the low-down on the run-down:

Gemstone Texture Pack/Crystal Texture Pack

The Gemstone Texture Pack is still on-sale, and people are still buying it. The Crystal Texture Pack started production last year, and then stalled before final crystal candidates could be chosen. That’s currently on a back-burner, with the hopes of releasing it before June.

    Fantasci: Hidden Wars

In April of last year, we picked up a long-term contract to do concept art and animation for Fantasci:Hidden Wars. It’s been a long, and bumpy ride, and the project is still on-going. At present, six character concepts along with final promo shots have been developed. As well as a group shot, and several pieces of test animation using the characters. Currently, we’re developing a CGI trailer for the game, and that should be completed by mid-March.

    AIR Steampunk

Take a great genre, and mix it with computer madness. Then make it an MMO with well-deserved delusions of grandeur. What do you get? AIR Steampunk! Taking a good thing (the Steampunk Genre) and pushing it into the skies to create a unique world concept is only one of the many good things about this game. NetjerSoft is in on the ground floor for concept art, and we are so excited!

    Development Diary

When we got the contract for Fantasci:Hidden Wars, we created a development website so that the client could track progress on the project. This eventually became a visual diary of overall learning progress, which was so helpful, NetjerSoft has started keeping one for every client project. Once the project is over, and the client has given approval, these Development Diaries will be available from the main page, or through the customer project page.

    Pharaoh’s Frenzy

Character concepts are in-progress. Due to some unexpected changes at GarageGames, we’re looking at other game engine potentials. While we may still use Torque Game Builder for this project, it’s unlikely that we’ll use it for the next. Only time will tell. Currently, work on the art pipeline is strong, with programming a secondary concern at this time. We are willing to entertain assistance from able-bodied coders who’re looking to make a name for themselves. Work would be paid via royalties if anyone is interested.

    Site Updates

While the overall color and art style will remain the same, look for some startling changes to NetjerSoft.com over the coming months. The site will get a moderate makeover in organization, and we’ll see a bit more glitz in the form of custom animations and artwork.

That’s the news for February, see everyone in March!

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